The Let's Play Archive

Fire Emblem: Sacred War + Fire Emblem 7 Randomized

by TheMcD

Part 13: Mini-Update I - A Bunch Of Basic Weapons

Mini-Update I - A Bunch Of Basic Weapons

Hey, this is going to be a quick mini-update, as you might have guessed from the title. What you can probably also guess from the title is that it's about weapons. I seem to forget half the time to go over weapons when they come up, so I'll just give you one post with all the basic weapons' stats, so I'll only have to go over the specific good ones when they come up.

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WEAPONS:
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SWORDS:

Slim Sword: Rank E. Range 1. Weight 2. Might 3. Hit 100. Crit 15 (+10). 50 uses (+20).
Iron Sword: Rank E. Range 1. Weight 5. Might 4 (-1). Hit 90. Crit 0. 50 uses.
Poison Sword: Rank E (formerly D). Range 1. Weight 4 (-2). Might 3. Hit 90 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Sword: Rank D. Range 1. Weight 9 (-1). Might 7 (-1). Hit 85 (+10). Crit 0. 50 uses (+20).

Silver Sword: Rank C (formerly A). Range 1. Weight 8. Might 11 (-2). Hit 75 (-5). Crit 0. 50 uses (+30).
Killing Edge: Rank C. Range 1. Weight 7. Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).
Cleaver: Rank C (formerly D). Range 1. Weight 9 (-1). Might 9 (+1). Hit 70 (-10). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

Noble Rapier: Rank Prf (Eirika only). Range 1. Weight 5. Might 8 (+1). Hit 100 (+5). Crit 20 (+10). 50 uses (+10). Effective against cavalry and armor.

LANCES:

Slim Lance: Rank E. Range 1. Weight 4. Might 4. Hit 90 (+5). Crit 15 (+10). 50 uses (+20).
Iron Lance: Rank E. Range 1. Weight 7 (-1). Might 6 (-2). Hit 80. Crit 0. 50 uses (+5).
Toxin Lance: Rank E. Range 1. Weight 6 (-2). Might 4. Hit 80 (+15). Crit 0. Uses 50. Poisons (-5 HP for 5 turns) on contact.

Javelin: Rank D (formerly E). Range 1-2. Weight 10 (-1). Might 5 (-1). Hit 65. Crit 0. 50 uses (+30).
Steel Lance: Rank D. Range 1. Weight 10 (-3). Might 9 (-1). Hit 75 (+5). Crit 0. 50 uses (+20).

Silver Lance: Rank C (formerly A). Range 1. Weight 10. Might 12 (-2). Hit 70 (-5). Crit 0. 50 uses (+30).
Killer Lance: Rank C. Range 1. Weight 9. Might 9 (-1). Hit 70. Crit 30. 50 uses (+30).
Knight Killer: Rank C (formerly B). Range 1. Weight 11 (+6). Might 10. Hit 70 (-5). Crit 5 (+5). 50 uses (+20). Effective against cavalry and armor.

Noble Lance: Rank Prf (Ephraim only). Range 1. Weight 8. Might 10. Hit 90 (+10). Crit 15 (+5). 50 uses. (+5) Effective against cavalry and armor.

AXES:

Slim Axe: Rank E. Range 1. Weight 5. Might 5. Hit 85. Crit 15. 50 uses.
Iron Axe: Rank E. Range 1. Weight 8 (-2). Might 7 (-1). Hit 75. Crit 0. 50 uses (+5).
Poison Axe: Rank E (formerly D). Range 1. Weight 7 (-3). Might 4. Hit 75 (+15). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Hand Axe: Rank D (formerly E). Range 1-2. Weight 11 (-1). Might 7. Hit 60. Crit 0. 50 uses (+30).
Steel Axe: Rank D (formerly E). Range 1. Weight 11 (-4). Might 10 (-1). Hit 70 (+5). Crit 0. 50 uses (+20).

Silver Axe: Rank C (formerly A). Range 1. Weight 12. Might 13 (-2). Hit 65 (-5). Crit 0. 50 uses (+25).
Killer Axe: Rank C. Range 1. Weight 10 (-1). Might 10 (-1). Hit 65. Crit 30. 50 uses (+25).
Halberd: Rank C (formerly D). Range 1. Weight 12 (-3). Might 11 (+1). Hit 65 (+5). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

BOWS:

Slim Bow: Rank E (formerly D). Range 2. Weight 3. Might 3 (-2). Hit 100 (+15). Crit 15 (+5). 50 uses.
Iron Bow: Rank E. Range 2. Weight 5. Might 5 (-1). Hit 90 (+5). Crit 0. 50 uses.
Poison Bow: Rank E (formerly D). Range 2. Weight 5. Might 4. Hit 85 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Bow: Rank D. Range 2. Weight 9. Might 8 (-1). Hit 85 (+15). Crit 0. 50 uses (+20).

Silver Bow: Rank C (formerly A). Range 2. Weight 8 (+2). Might 11 (-2). Hit 75. Crit 0. 50 uses (+30).
Killer Bow: Rank C. Range 2. Weight 8 (+1). Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).

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MAGIC:
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STAVES:

Heal: Rank E. Range 1. Weight 2. 50 uses (+20). Heals 10 HP + MAG / 2. Use gives 15 EXP (+4).
Mend: Rank E (formerly D). Range 1. Weight 4. 25 uses (+5). Heals 20 HP + MAG / 2. Use gives 20 EXP (+8).
Torch: Rank E (formerly D). Range 1-(MAG/2). Weight 5. 20 uses (+10). Uses a torch at the chosen square. Use gives 20 EXP (+5).
Unlock: Rank E (formerly D). Range 1-2. Weight 7. 10 uses. Opens doors. Use gives 20 EXP (+3).

Physic: Rank D (formerly B). Range 1-(MAG/2). Weight 5. 20 uses (+5). Heals 20 HP + MAG / 2. Use gives 25 EXP (+3).
Restore: Rank D (formerly C). Range 1. Weight 4. 25 uses (+15). Cures status condition. Use gives 20 EXP.

Sleep: Rank C (formerly B). Range 1-(MAG/2). Weight 8. 5 uses (+2). Inflicts sleep. Use gives 40 EXP (+5).
Silence: Rank C (formerly B). Range 1-(MAG/2). Weight 7. 5 uses (+2). Inflicts silence. Use gives 35 EXP (+5).
Hammerne: Rank C. Range 1. Weight 7. 1 use (-2). Repairs a weapon or staff to full uses. Use gives 100 EXP (+60).
Barrier: Rank C. Range 1. Weight 1. 25 uses (+10). Increases RES by 7, -1 each turn. Use gives 25 EXP (+8).

ANIMA:

Fire: Rank E. Range 1-2. Weight 4. Might 5. Hit 90. Crit 0. 50 uses (+10).

Thunder: Rank D. Range 1-2. Weight 6. Might 7 (-1). Hit 80. Crit 5. 50 uses (+15).

Wind: Rank C (formerly B). Range 1-2. Weight 5 (+3). Might 8. Hit 75 (-10). 10 Crit (+10). 50 uses (+25). Effective against fliers.

DARK:

Flux: Rank E (formerly D). Range 1-2. Weight 8. Might 9 (+2). Hit 80. Crit 0. 50 uses.

Ruin: Rank D (formerly C). Range 1-2. Weight 10. Might 5 (+5). Hit 60 (+10). Crit 40 (+40). 50 uses (+20).

Eclipse: Rank C (formerly B). Range 3-10. Weight 20 (+8). Might N/A. Hit 55 (+25). Crit 0. 5 uses. Halves target's HP. Uncounterable. Cannot double.

LIGHT:

Lightning: Rank E. Range 1-2. Weight 6. Might 4. Hit 100 (+5). Crit 15 (+10). 50 uses (+15).

Shine: Rank D. Range 1-2. Weight 7 (-1). Might 6. Hit 90. Crit 20 (+12). 50 uses.

Purge: Rank C (formerly B). Range 3-10. Weight 17 (-3). Might 7 (-3). Hit 85 (+10). Crit 20 (+15). 5 uses.

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ITEMS:
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USABLE:

Vulnerary: 5 uses (+2), heals 20 HP (+10).
Elixir: 3 uses, fully heals HP.
Antitoxin: 5 uses (+2), cures poison.
Pure Water: 5 uses (+2), increases RES by 7, -1 each turn.

Lockpick: 15 uses, thieves, assassins and rogues only, opens chests and doors.
Chest Key: 1 use, opens a chest.
Door Key: 1 use, opens a door.

Dragon Tear: Adds +10% to every stat growth rate.
Angelic Robe: Raises maximum HP by 5 (-2).

NON-USABLE:

Star Seal: New item. Adds +1 to all stats (well, STR/SKL/SPD/LCK/DEF/RES, anyway). Can be given to any unit.
Hoplon Guard: +1 LCK, +1 DEF, +1 RES. Protects against effectiveness for armor and cavalry units.